SpeedTree for Games

SpeedTree for Games

4.5 / 5 2 reseñas


Valoración media

2 reseñas
  • 4.5 / 5
    En general
  • 4.5 / 5
    Facilidad de uso
  • 3.5 / 5
    Atención al cliente
  • 4 / 5
    Características
  • 4 / 5
    Relación calidad-precio

Detalles del producto

  • Pricing Details
    licensed per title/platform
  • Implementación
    Instalado: Mac
    Instalado: Windows
  • Formación
    En persona
    Documentación
  • Asistencia
    En línea

Datos del proveedor

  • IDV
  • http://www.speedtree.com

Información sobre este software

Game development tools that allow you to model and render animated trees and plants.


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SpeedTree for Games Features

  • 2D
  • 3D
  • Animation
  • Análisis
  • Asset Management
  • Drag & Drop
  • Network Management
  • Physics
  • Player Management
  • Prototyping
  • Virtual Reality
  • eCommerce

Últimas reseñas disponibles sobre SpeedTree for Games

Traducción realizada automáticamente. Mostrar la reseña original

Used it to generate trees for Unreal

5/5
En general
4 / 5
Facilidad de uso
4 / 5
Características y funcionalidad
4 / 5
Asistencia al cliente
4 / 5
Relación calidad-precio

Puntos a favor: Easy to use, and quite deep at that ! You can almost create every kind of trees you imagine and refine parameters to get the best looking tree for your needs. I love to use it each time to get new trees and personnalize my VR scenes !

Puntos en contra: Maybe the price, and the fact that sometimes you can get lost in the parameters, they are so many !!!!

Traducción realizada automáticamente. Mostrar la reseña original

I've used SpeedTree for Games while developing a game that needed a very specific type of tree

4/5
En general
5 / 5
Facilidad de uso
4 / 5
Características y funcionalidad
3 / 5
Asistencia al cliente
4 / 5
Relación calidad-precio

Puntos a favor: As it's name suggests, SpeedTree is a very fast, fluid and complete tool for making trees for games, and I've loved how, besides fast, it was really customizable and robust. I could make the exact tree I needed for my game

Puntos en contra: It took me some time to get used to how exactly it works, specially with the branches. Not sure if I missed it ate the time, but some tips would be useful